![]() How to import the new alpha brush into 3DCoat Now it will look exactly the same in Photoshop but guess what? You can’t use Tiff with Gimp and Gimp exports PSD as 8bit not 16bit for whatever reason so it won’t work like I thought it would. ![]() Now the problem is the Height is darker than what you would get in Photoshop, so to fix it all I did was to paint in white color the RGB to remove the alpha and make it a solid color, then having RGBA visible and TIFF Channel (which now is 2nd from bottom to top) I duplicate the channel and it creates a lighter version of it, put it on second place (from bottom to top) and delete the old Tiff channel. First had to hide all the extra channels on the bottom, then I right clicked on the alpha and duplicated it, it will appear at top of the list of extra channels but it has to be on the bottom bottom, which would be the Channel 4 in Photoshop because it goes from bottom to top. I could also make Gimp do the same as Photoshop, but the problem with Gimp is how it exports the Tiff, it just won’t work, Exports 16bit but only the RGBA which would explain why the alpha would look different if you use to Edit 16bit Tif on 3DCoat and send it to Gimp since it is not using the channels correctly, and only the RGBA which is darker.īut I manually achieved the same channels you get in Photoshop when you edit on 16bit Tiff. So you can duplicate and manipulate and paint on the alpha channel, it works okay I guess, but it’s a weird system to have, especially when it is mostly compatible with Photoshop. and the order of those channels will matter. But yes, you need to work on the extra Alpha channels. so the first 3 will be white since there is no color information, Channel 4 will display the Alpha, 5 the Height, and 6 would be white and 7 black. tif in 3DCoat does exactly what the list says, since it only has a single gray channel, it will be converted to Alpha and Height by 3DCoat.Īfter that if you if you right click edit 16bit tiff and use photoshop, then the edit version will be the 7 channels version. – If you only use some of the available channels, those you import will also be used according to the table below. tiff channels are used, they will be imported and used according to the table below. so you can’t think about Color, HeightMap, Specular and EraseMask like on the PSD version, you can’t just grab the PSD go 16bit and save it and import it either, you have to think about the channels and the order that they are done in Photoshop, which is what matters there. and that’s where the trouble happens, because it uses Channels rather than layers. editor will do PSD so it is 8bit, if you want to edit the 16bit, you must use the multilayer. You can’t compare edit with PSD vs Tiff, PSD will be 8Bit, Edit in ext. Locate the folder you want ot use > Double-click an image in that folder and 3D Coat will load them all into the pallet, and it will be stored as a subfolder. If you want to add an entire folder of brush alphas, in the upper right portion of the ALPHAS pallet, click the List Menu toggle. Pressing + icon on Alpha panel you can also create brushes based on Curves. Remember that this mask affects the lowest Layer in the list and is active when you erase painted areas using Ctrl+Shift.
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